Small enough to fight in most stock arenas, but Hammer of Judgment is still just as unstoppable as Justice. The next step is to understand which vertex is which corner of the ramplate. The tab key is used a lot in .gmf's to make spaces instead of the spacebar. FRAG Pro Shooter (MOD, Unlimited Money) Oh BiBi. 0 means double-sided, 1 means single-sided. Then I figure out how to make it work. Why do you have to do all this gmf editing? Honestly, there are a lot of things that can go wrong when editing .gmf's and it can sometimes be hard to find the problem if it doesn't work. Anything I don't mention you don't need to know about. I've listed a few of the most common causes for crashing below. In case you didn't follow all that, this is what the finished mesh should look like: Attachment Points/object list: Attachment points are the green boxes where the component can be attached to things. ELASTICITY determines how elastic this component is. You only need to change this number if you add or remove any materials, which you won't at this stage, so you can ignore it for now. Troubleshooting. Or perhaps you want to be able to stack force fields one on top of the other. Let's say you're bored with the force field and you want to turn it into a weapon. We want it to look longer, sharper, and fiercer. Reskinning Components. This pack, originally included with DSL 2.0, adds gradient surface layers in 12 types and 12 colors, tint surface layers in 12 colors, and 3 new edge lines: chipped paint, warning stripes, and saw teeth. Then they need to be imported into the game by clicking … Find the BITMAP line in the materials list - it should be set to 'ramp_plate.bmp'. The TM_ROWs here are just like the ones used for connection points. Well, you don't actually make them, but you can copy existing .gmf files and edit them in Notepad to make a new component. If you did everything right, the finished product should look something like this (but most likely with a different skin): Compile the .gmf. However, the advanced stuff is much easier to grasp if you understand basic things like mesh and attachment points. Leave the first column at 0, and set the third column to -0.027 (approximately half the thickness, this centers the point) if you want. Distortion Field - Blow the dimensions of ordinary components way out of proportion. If you didn't want the component semitransparent, you would leave this blank. I've listed a few of the most common causes for crashing below. Remember that TM_ROWs 0-2 determine direction and TM_ROW 3 determines position. This is the name that must be used for the 'passthru' parameter in the .txt file, or the NODE_NAME if there is no geometry proxy. So how do you make custom .gmf's without 3D Studio Max? If you don't do this the .gmf won't compile properly. The Stacked Supervolt and Nifty Power/Control tournament prizes. Later on I'll probably add some more advanced tutorials, but for now you'll just have to settle for the basic stuff and figure out the rest on your own. NODE_NAME is just the name of the attachment point. You'll only need to do a bit of editing in a small section of the gmf. This tool will let you decompile .gmf files into recognizable words and numbers, then compile them back into the compressed form the game uses. The tab key is used a lot in .gmf's to make spaces instead of the spacebar. It is helpful to know that the only place in the .gmf where you use spaces is in the ID and Attach of attachment points. Troubleshooting Smart Zone Ballast - Heavy smart zones for weighting down your bot in unusual ways. Mini Hover Engine - A much smaller, lighter, more efficient hover engine. If you put that in your Components folder, you should have an axle mount that you can wire like a motor. Enter this as the source .gmf. Now comes the tricky part. Why can't you just copy the folder and edit the other ramp_plate.bmp? It always goes Point01, Point02, etc. There are too many, too few, or misplaced brackets. This is, without a doubt, the most dramatic arena ever created in RA2. With practice, you might someday be able to move up to making motors, wheels, and even arenas! Suppose you wanted to attach it by its edge, and you wanted it to attach to the baseplate like a motor. It's a tad on the small side right now, but that can easily be fixed, right? Just press F9 to open the input window, type in "import cheats", hit Enter, type in "from cheats import *", and hit Enter again. report. Those are the most common things, but there are a plethora of other errors that can make your .gmf not work. Find the attachment point in the decompiled .gmf, specifically the line that says 'Attach = Generic_F, Generic_M'. Let's say you want to make a 'force field' component. Anything I don't mention you don't need to know about. Open ramp_plate.bmp in the 'maps' folder. Shadow of Death: Dark Knight (MOD, Unlimited Money) Bravestars Games. level 1. Everywhere else will be a tab. It always comes right after the materials, not necessarily by an attachment point. save. The .TXT File . It will be used later in the RBCollection and possibly in the .txt file. In order to move the vertexes without messing up the component, you need to understand them. Missing parameters (see 'basic stuff' for required ones) .gmf files that are compatible with RA2 can only be made with 3D Studio Max 4 or 5, which costs more money than the average person can afford just for making a few custom components. turbo() - Repairs all of your components, giving you more durable parts and high-powered mechanics. Rocket Jet - A rocket booster you can either attach to your bot for extra speed, or put on the ends of spinners to make them spin crazy fast. While up, the walls prevent box-rushing. Save the file, and be sure to rename it to whatever you renamed it to in the gmf. One effective thing you can try is to undo whatever the most recent change you made was. Otherwise the component will appear all white. Let's say you're bored with the force field and you want to turn it into a weapon. It is the sequel to Robot Arena. You'll only need to do a bit of editing in a small section of the gmf. Note that there are two of them - you need to change both if you change one! For this tutorial, we will be using the Ram Plate .gmf because of its simplicity, which is located in C:\Program Files\Infogrames\Robot Arena 2\Components\ram_plate\ramplate1.gmf. The BBEANS Tournament Arena V2 uses Madiaba's HazardsBlueRay.py. In this case, the correct numbers for TM_ROWs 0-2 for an attachment point on the bottom edge happen to be 100|001|0-10. Guides Reviews and that 's where Dummy 's gmf compiler comes in to rename to... 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