What's changed: Magic and bows give up part of their niches and are now included in the triangle, making it easier to kill magic/bow users and vise versa. It just made sense to me whether or not it did in real warfare. It's also just as likely that IS will double down on the new triangle, and all the classes no one uses, and FE15 will be similar to Fates. And a nice coincidence! You'll probably memorize it quickly because it's useful, and the fundamental axe/lance/sword triangle is intact. Anima is stronger than light, light stronger than darkness, and darkness stronger than anima. The weapon triangle is very simple, but plays a big role in the Fire Emblem series, since its introduction during Fire Emblem: Seisen no Keifu. I like it because Bows and Tomes feel better balanced under this system. Add to Favourites. I'm not sure of a good way to remember the Fates weapon triangle, but I read up on a possible way to remember the Anima triangle: Comparing each type of magic to its equivalent weapon. Also, I'll admit that the Anima triangle tripped me up too for the same reason, although it was mainly because I was trying to apply Pokemon logic to it. A unit having the weapon-triangle advantage in a specific combat receives +20% to its attack value in the damage calculation. Because lightsabers = swords and the force = magic. The problem with memorizing it is that you encounter it so rarely since mage v mage combat in PoR is nearly pointless, so it doesnt drill into you like the weapon one. The Weapon Triangle is mechanic that has existed in past Fire Emblem games. It could some tweaks, but the concept is excellent. Let's try and come up with some new mnemonics for remembering how it works. If that's the case, then it would also be likely that we'd see a return of the magic triangle, too. in Fire Emblem Fates. For the original triangle, I always thought about "fast swords outmaneuver slow axes, axes can break lance shafts, and lances can attack while staying at a distance from swords." Or because sword-users tend to be more elegant/graceful than most, and magic-users use books to kill you, and that's civilized as fuck. I figured most of this on my own a while back, hope it helps. Fire Emblem: Fates. I love it personally, the colors makes it way If unit has weapon-triangle disadvantage, reduces Atk by 20%. But for Wind > Thunder > Fire, just remember the thing with the wind blowing out fire, and then remember that Fire Emblem is weird sometimes, and reverse it. Right: At disadvantage. In the classic Fire Emblem games, players had the basic Weapons Triangle (Sword > Axe > Lance > Sword), and the Trinity of Magic (Anima > Light > Dark > Anima). Fire Emblem Weapon Triangle is a free transparent png image. The triangle is more complex, more weapons are more "effective" against more weapons. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. View Full-sizeSee how drastic the accuracy difference is? Thus, Bows/Axes > Lances. Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. Fates' weapon triangle has been probably the most dramatic change of the weapon triangle in its inclusion of three more weapon types to the standard Sword>Lances>Axes>Swords. IS went further to make the new weapon system understandable: weapon icons are color-coded to help you understand what trumps what. Players who have only played Fire Emblem: Awakening will not know about the Magic Triangle, but the Weapons Triangle is still a familiar concept. 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